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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_3d0dfd3160b31ffa512c49330ac8d646.html">sc2api</a></li>  </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;</div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &quot;sc2api/sc2_data.h&quot;</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &quot;sc2api/sc2_proto_interface.h&quot;</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sc2__client_8h.html">sc2api/sc2_client.h</a>&quot;</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &quot;sc2api/sc2_game_settings.h&quot;</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesc2.html">sc2</a> {</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="keyword">struct </span>ProcessInfo;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="keyword">struct </span>InterfaceSettings;</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"><a class="line" href="classsc2_1_1_control_interface.html">   16</a></span>&#160;<span class="keyword">class </span><a class="code" href="classsc2_1_1_control_interface.html">ControlInterface</a> {</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;    <span class="keyword">virtual</span> ~<a class="code" href="classsc2_1_1_control_interface.html">ControlInterface</a>() = <span class="keywordflow">default</span>;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classsc2_1_1_proto_interface.html">ProtoInterface</a>&amp; Proto() = 0;</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Connect(<span class="keyword">const</span> std::string&amp; address, <span class="keywordtype">int</span> port, <span class="keywordtype">int</span> timeout_ms) = 0;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> RemoteSaveMap(<span class="keyword">const</span> <span class="keywordtype">void</span>* data, <span class="keywordtype">int</span> data_size, std::string remote_path) = 0;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> CreateGame(<span class="keyword">const</span> std::string&amp; map_path, <span class="keyword">const</span> std::vector&lt;PlayerSetup&gt;&amp; players, <span class="keywordtype">bool</span> realtime) = 0;</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> RequestJoinGame(<a class="code" href="structsc2_1_1_player_setup.html">PlayerSetup</a> setup, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_interface_settings.html">InterfaceSettings</a>&amp; settings, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_ports.html">Ports</a>&amp; ports = <a class="code" href="structsc2_1_1_ports.html">Ports</a>()) = 0;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> WaitJoinGame() = 0;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> RequestLeaveGame() = 0;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> PollLeaveGame() = 0;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Step(<span class="keywordtype">int</span> count = 1) = 0;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> WaitStep() = 0;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> SaveReplay(<span class="keyword">const</span> std::string&amp; path) = 0;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Ping() = 0;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    <span class="comment">// General.</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    <span class="keyword">virtual</span> GameResponsePtr WaitForResponse() = 0;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetProcessInfo(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_process_info.html">ProcessInfo</a>&amp; pi) = 0;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structsc2_1_1_process_info.html">ProcessInfo</a>&amp; GetProcessInfo() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keyword">virtual</span> AppState GetAppState() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="keyword">virtual</span> SC2APIProtocol::Status GetLastStatus() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> IsInGame() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> IsFinishedGame() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> IsReadyForCreateGame() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> HasResponsePending() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> GetObservation() = 0;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> PollResponse() = 0;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> ConsumeResponse() = 0;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> IssueEvents(<span class="keyword">const</span> std::vector&lt;Tag&gt;&amp; commands = {}) = 0;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnGameStart() = 0;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    <span class="comment">// Diagnostic.</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DumpProtoUsage() = 0;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> Error(<a class="code" href="sc2__client_8h.html#ac7d3e3694a208204e099f04c1e5eded0">ClientError</a> error, <span class="keyword">const</span> std::vector&lt;std::string&gt;&amp; errors={}) = 0;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> ErrorIf(<span class="keywordtype">bool</span> condition, <a class="code" href="sc2__client_8h.html#ac7d3e3694a208204e099f04c1e5eded0">ClientError</a> error, <span class="keyword">const</span> std::vector&lt;std::string&gt;&amp; errors={}) = 0;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> std::vector&lt;ClientError&gt;&amp; GetClientErrors() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> std::vector&lt;std::string&gt;&amp; GetProtocolErrors() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> ClearClientErrors() = 0;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> ClearProtocolErrors() = 0;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> UseGeneralizedAbility(<span class="keywordtype">bool</span> value) = 0;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;};</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="classsc2_1_1_agent_control_interface.html">   73</a></span>&#160;<span class="keyword">class </span><a class="code" href="classsc2_1_1_agent_control_interface.html">AgentControlInterface</a> {</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    <span class="keyword">virtual</span> ~<a class="code" href="classsc2_1_1_agent_control_interface.html">AgentControlInterface</a>() = <span class="keywordflow">default</span>;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Restart() = 0;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;};</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="classsc2_1_1_replay_control_interface.html">   80</a></span>&#160;<span class="keyword">class </span><a class="code" href="classsc2_1_1_replay_control_interface.html">ReplayControlInterface</a> {</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    <span class="keyword">virtual</span> ~<a class="code" href="classsc2_1_1_replay_control_interface.html">ReplayControlInterface</a>() = <span class="keywordflow">default</span>;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> GatherReplayInfo(<span class="keyword">const</span> std::string&amp; path, <span class="keywordtype">bool</span> download_data = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> LoadReplay(<span class="keyword">const</span> std::string&amp; replay_path, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_interface_settings.html">InterfaceSettings</a>&amp; settings, uint32_t player_id) = 0;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> WaitForReplay() = 0;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> UseGeneralizedAbility(<span class="keywordtype">bool</span> value) = 0;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structsc2_1_1_replay_info.html">ReplayInfo</a>&amp; GetReplayInfo() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;};</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;}</div><div class="ttc" id="structsc2_1_1_process_info_html"><div class="ttname"><a href="structsc2_1_1_process_info.html">sc2::ProcessInfo</a></div><div class="ttdoc">Information about a running process. </div><div class="ttdef"><b>Definition:</b> sc2_game_settings.h:11</div></div>
<div class="ttc" id="structsc2_1_1_replay_info_html"><div class="ttname"><a href="structsc2_1_1_replay_info.html">sc2::ReplayInfo</a></div><div class="ttdoc">Information about a replay file. </div><div class="ttdef"><b>Definition:</b> sc2_gametypes.h:158</div></div>
<div class="ttc" id="namespacesc2_html"><div class="ttname"><a href="namespacesc2.html">sc2</a></div><div class="ttdef"><b>Definition:</b> sc2_action.h:9</div></div>
<div class="ttc" id="sc2__client_8h_html_ac7d3e3694a208204e099f04c1e5eded0"><div class="ttname"><a href="sc2__client_8h.html#ac7d3e3694a208204e099f04c1e5eded0">sc2::ClientError</a></div><div class="ttdeci">ClientError</div><div class="ttdef"><b>Definition:</b> sc2_client.h:28</div></div>
<div class="ttc" id="structsc2_1_1_interface_settings_html"><div class="ttname"><a href="structsc2_1_1_interface_settings.html">sc2::InterfaceSettings</a></div><div class="ttdoc">Settings for rendered feature layer output. </div><div class="ttdef"><b>Definition:</b> sc2_game_settings.h:76</div></div>
<div class="ttc" id="structsc2_1_1_ports_html"><div class="ttname"><a href="structsc2_1_1_ports.html">sc2::Ports</a></div><div class="ttdoc">Port setup for one or more clients in a game. </div><div class="ttdef"><b>Definition:</b> sc2_gametypes.h:105</div></div>
<div class="ttc" id="classsc2_1_1_replay_control_interface_html"><div class="ttname"><a href="classsc2_1_1_replay_control_interface.html">sc2::ReplayControlInterface</a></div><div class="ttdef"><b>Definition:</b> sc2_control_interfaces.h:80</div></div>
<div class="ttc" id="sc2__client_8h_html"><div class="ttname"><a href="sc2__client_8h.html">sc2_client.h</a></div><div class="ttdoc">The base class for Agent and ReplayObserver. </div></div>
<div class="ttc" id="classsc2_1_1_control_interface_html"><div class="ttname"><a href="classsc2_1_1_control_interface.html">sc2::ControlInterface</a></div><div class="ttdef"><b>Definition:</b> sc2_control_interfaces.h:16</div></div>
<div class="ttc" id="classsc2_1_1_proto_interface_html"><div class="ttname"><a href="classsc2_1_1_proto_interface.html">sc2::ProtoInterface</a></div><div class="ttdef"><b>Definition:</b> sc2_proto_interface.h:85</div></div>
<div class="ttc" id="structsc2_1_1_player_setup_html"><div class="ttname"><a href="structsc2_1_1_player_setup.html">sc2::PlayerSetup</a></div><div class="ttdoc">Setup for a player in a game. </div><div class="ttdef"><b>Definition:</b> sc2_gametypes.h:52</div></div>
<div class="ttc" id="classsc2_1_1_agent_control_interface_html"><div class="ttname"><a href="classsc2_1_1_agent_control_interface.html">sc2::AgentControlInterface</a></div><div class="ttdef"><b>Definition:</b> sc2_control_interfaces.h:73</div></div>
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